﻿/*
* Konami-JS ~ 
* :: Now with support for touch events and multiple instances for 
* :: those situations that call for multiple easter eggs!
* Code: http://konami-js.googlecode.com/
* Examples: http://www.snaptortoise.com/konami-js
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
* Version: 1.3.2 (7/02/2010)
* Licensed under the GNU General Public License v3
* http://www.gnu.org/copyleft/gpl.html
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+ and Mobile Safari 2.2.1
*/

var Konami = function() {
    var konami = {
        addEvent: function(obj, type, fn, ref_obj) {
            if (obj.addEventListener)
                obj.addEventListener(type, fn, false);
            else if (obj.attachEvent) {
                // IE
                obj["e" + type + fn] = fn;
                obj[type + fn] = function() { obj["e" + type + fn](window.event, ref_obj); }

                obj.attachEvent("on" + type, obj[type + fn]);
            }
        },
        input: "",
        pattern: "3838404037393739666513",
        /*pattern:"38384040373937396665",*/
        load: function(link) {

            this.addEvent(document, "keydown", function(e, ref_obj) {
                if (ref_obj) konami = ref_obj; // IE
                konami.input += e ? e.keyCode : event.keyCode;
                if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
                if (konami.input == konami.pattern) {
                    konami.code(link);
                    konami.input = "";
                    return;
                }
            }, this);
            this.iphone.load(link)

        },
        code: function(link) { window.location = link },
        iphone: {
            start_x: 0,
            start_y: 0,
            stop_x: 0,
            stop_y: 0,
            tap: false,
            capture: false,
            orig_keys: "",
            keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP", "TAP"],
            code: function(link) { konami.code(link); },
            load: function(link) {
                orig_keys = this.keys;
                konami.addEvent(document, "touchmove", function(e) {
                    if (e.touches.length == 1 && konami.iphone.capture == true) {
                        var touch = e.touches[0];
                        konami.iphone.stop_x = touch.pageX;
                        konami.iphone.stop_y = touch.pageY;
                        konami.iphone.tap = false;
                        konami.iphone.capture = false;
                        konami.iphone.check_direction();
                    }
                });
                konami.addEvent(document, "touchend", function(evt) {
                    if (konami.iphone.tap == true) konami.iphone.check_direction(link);
                }, false);
                konami.addEvent(document, "touchstart", function(evt) {
                    konami.iphone.start_x = evt.changedTouches[0].pageX
                    konami.iphone.start_y = evt.changedTouches[0].pageY
                    konami.iphone.tap = true
                    konami.iphone.capture = true
                });
            },
            check_direction: function(link) {
                x_magnitude = Math.abs(this.start_x - this.stop_x)
                y_magnitude = Math.abs(this.start_y - this.stop_y)
                x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
                y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
                result = (x_magnitude > y_magnitude) ? x : y;
                result = (this.tap == true) ? "TAP" : result;

                if (result == this.keys[0]) this.keys = this.keys.slice(1, this.keys.length)
                if (this.keys.length == 0) {
                    this.keys = this.orig_keys;
                    this.code(link)
                }
            }
        }
    }
    return konami;
}

try {
konami = new Konami()
konami.code = function() {
    alert("PILLS HERE!");
    $(function() {
        var mySplitResult = document.location.pathname.split("/");
        if (mySplitResult.length == 4) {
            $().jSnow({ flakes: 20, flakeMaxSize: 30, flakeMinSize: 20, flakeCode: ["../jquery/jSnow/pills1.png", "../jquery/jSnow/pills2.png", "../jquery/jSnow/pills3.png", "../jquery/jSnow/pills4.png"], flakeColor: ["#f00", "#00f", "#fff"], interval: 30 });
        }
        else {
            $().jSnow({ flakes: 20, flakeMaxSize: 30, flakeMinSize: 20, flakeCode: ["jquery/jSnow/pills1.png", "jquery/jSnow/pills2.png", "jquery/jSnow/pills3.png", "jquery/jSnow/pills4.png"], flakeColor: ["#f00", "#00f", "#fff"], interval: 30 });
        }
    });
}

konami.load()
}
catch (err) {

} 



